以下是一些常见的扑克牌相关算法实现,包括洗牌、发牌和基本游戏逻辑:
1. 扑克牌类定义
python
import random
from enum import Enum
class Suit(Enum):
HEARTS = "♥
DIAMONDS = "♦
CLUBS = "♣
SPADES = "♠
class Rank(Enum):
TWO = 2
THREE = 3
FOUR = 4
FIVE = 5
SIX = 6
SEVEN = 7
EIGHT = 8
NINE = 9
TEN = 10
JACK = 11
QUEEN = 12
KING = 13
ACE = 14
class Card:
def __init__(self, suit, rank):
self.suit = suit
self.rank = rank
def __str__(self):
rank_str =
if self.rank.value
rank_str = str(self.rank.value)
else:
rank_str = {11: 'J', 12: 'Q', 13: 'K', 14: 'A'}[self.rank.value]
return f"{rank_str}{self.suit.value}
def __repr__(self):
return self.__str__
2. 扑克牌组类
python
class Deck:
def __init__(self):
self.cards = []
self.reset
def reset(self):
重置牌组为完整的一副牌
self.cards = [Card(suit, rank) for suit in Suit for rank in Rank]
def shuffle(self):
洗牌算法
n = len(self.cards)
for i in range(n-1, 0, -1):
j = random.randint(0, i)
self.cards[i], self.cards[j] = self.cards[j], self.cards[i]
def deal(self, num_cards=1):
发指定数量的牌
if num_cards > len(self.cards):
raise ValueError("牌不够了!")
dealt_cards = self.cards[:num_cards]
self.cards = self.cards[num_cards:]
return dealt_cards
def __len__(self):
return len(self.cards)
def __str__(self):
return f"牌组剩余 {len(self)} 张牌: {self.cards}
3. 德州扑克手牌评估
python
class PokerHandEvaluator:
@staticmethod
def evaluate_hand(cards):
评估手牌强度
返回:(手牌类型, 主要比较值)
手牌类型从高到低:
皇家同花顺 > 同花顺 > 四条 > 满堂红 > 同花 > 顺子 > 三条 > 两对 > 一对 > 高牌
if len(cards)
raise ValueError("至少需要5张牌进行评估")
# 按花色和点数分组
suits = {}
ranks = {}
for card in cards:
suits.setdefault(card.suit, []).append(card)
ranks.setdefault(card.rank.value, []).append(card)
sorted_ranks = sorted([card.rank.value for card in cards], reverse=True)
# 检查同花
flush = False
flush_cards = None
for suit_cards in suits.values:
if len(suit_cards) >= 5:
flush = True
flush_cards = sorted([card.rank.value for card in suit_cards], reverse=True)[:5]
# 检查顺子
straight = False
straight_high = None
unique_sorted = sorted(set(sorted_ranks), reverse=True)
for i in range(len(unique_sorted)
if unique_sorted[i]
straight = True
straight_high = unique_sorted[i]
break
# 特殊情况:A-2-3-4-5顺子
if set([14, 2, 3, 4, 5]).issubset(set(sorted_ranks)):
straight = True
straight_high = 5
# 检查各种组合
pairs = []
three_of_a_kind = False
four_of_a_kind = False
for rank_value, rank_cards in ranks.items:
count = len(rank_cards)
if count == 4:
wepoker轻量版h5four_of_a_kind = True
four_rank = rank_value
elif count == 3:
three_of_a_kind = True
three_rank = rank_value
elif count == 2:
pairs.append(rank_value)
pairs.sort(reverse=True)
# 确定手牌类型
if flush and straight:
if straight_high == 14: # A-high straight flush
return ("皇家同花顺", [14])
return ("同花顺", [straight_high])
if four_of_a_kind:
kicker = max(r for r in sorted_ranks if r != four_rank)
return ("四条", [four_rank, kicker])
if three_of_a_kind and len(pairs) >= 1:
return ("满堂红", [three_rank, max(pairs)])
if flush:
return ("同花", flush_cards[:5])
if straight:
return ("顺子", [straight_high])
if three_of_a_kind:
kickers = sorted([r for r in sorted_ranks if r != three_rank], reverse=True)[:2]
return ("三条", [three_rank] + kickers)
if len(pairs) >= 2:
high_pair, low_pair = pairs[0], pairs[1]
kicker = max(r for r in sorted_ranks if r not in [high_pair, low_pair])
_pair])
return ("两对", [high_pair, low_pair, kicker])
if len(pairs) == 1:
kickers = sorted([r for r in sorted_ranks if r != pairs[0]], reverse=True)[:3]
return ("一对", [pairs[0]] + kickers)
return ("高牌", sorted_ranks[:5])
@staticmethod
def compare_hands(hand1, hand2):
比较两手牌的大小
type_order = {
高牌": 0, "一对": 1, "两对": 2, "三条": 3,
顺子": 4, "同花": 5, "满堂红": 6,
四条": 7, "同花顺": 8, "皇家同花顺": 9
type1, values1 = hand1
type2, values2 = hand2
if type_order[type1] > type_order[type2]:
return 1
elif type_order[type1]
return -1
else:
# 相同类型,比较值
for v1, v2 in zip(values1, values2):
if v1 > v2:
return 1
elif v1
return -1
return 0
4. 使用示例
python
def main:
# 创建并洗牌
deck = Deck
print("初始牌组:")
print(deck)
deck.shuffle
print("\
洗牌后:")
print(deck)
# 发牌给玩家
players = [[] for _ in range(4)]
for _ in range(2): # 每人发两张手牌
for i in range(4):
players[i].extend(deck.deal)
print("\
玩家手牌:")
for i, hand in enumerate(players):
print(f"玩家 {i+1}: {hand}")
# 发公共牌
community_cards = deck.deal(5)
print(f"\
公共牌: {community_cards}")
# 评估每个玩家的最佳五张牌
print("\
玩家最佳手牌评估:")
player_hands = []
for i, hand in enumerate(players):
all_cards = hand + community_cards
best_hand_type, best_values = PokerHandEvaluator.evaluate_hand(all_cards)
player_hands.append((best_hand_type, best_values))
print(f"玩家 {i+1}: {best_hand_type} {best_values}")
# 找出获胜者
winner = 0
for i in range(1, len(player_hands)):
if pare_hands(player_hands[i], player_hands[winner]) > 0:
winner = i
print(f"\
获胜者是玩家 {winner+1}!")
if __name__ == "__main__":
main
5. 其他实用函数
python
def simulate_probability(num_simulations=10000):
模拟特定手牌获胜的概率
wins = 0
for _ in range(num_simulations):
deck = Deck
deck.shuffle
# 假设玩家1有特定的手牌
player1_hand = [
Card(Suit.HEARTS, Rank.ACE),
Card(Suit.HEARTS, Rank.KING)
# 从牌组中移除这些牌
deck.cards = [card for card in deck.cards if card not in player1_hand]
# 发牌给其他玩家
other_players = [[] for _ in range(3)]
for _ in range(2):
for i in range(3):
other_players[i].extend(deck.deal)
# 发公共牌
community_cards = deck.deal(5)
# 评估所有玩家的手牌
player1_all = player1_hand + community_cards
player1_eval = PokerHandEvaluator.evaluate_hand(player1_all)
is_winner = True
for hand in other_players:
player_all = hand + community_cards
player_eval = PokerHandEvaluator.evaluate_hand(player_all)
if pare_hands(player_eval, player1_eval) > 0:
is_winner = False
break
if is_winner:
wins += 1
probability = wins / num_simulations
print(f"在 {num_simulations} 次模拟中,该手牌获胜概率为: {probability:.2%}")
return probability
这些算法涵盖了扑克牌游戏中的核心功能,包括洗牌、发牌和手牌评估。您可以根据需要扩展这些基础功能来实现更复杂的扑克游戏逻辑。